
I'M
MAX RIZNYK
NARRATIVE DESIGNER
Narrative Designer with over 8 years of experience in AAA and indie games. Experienced in leading creative teams, collaborating with senior stakeholders, and driving creative projects from concept and pre-production to release. Passionate about storytelling and player experience, and constantly on the lookout for new techniques and approaches.




Key Titles






Writing Samples







Key Studios

Lead Narrative Designer
2019-2023
-
Leading the Narrative Design team;
-
Overseeing creative projects from conception to release;
-
Led the narrative development for the visual novel Robot's Fate: Alice;
-
Narrative design of the visual novel Ukraine War Stories completed in under 6 months;
-
Narrative design of 4 instalments of Strategic Mind;
-
Casting voice actors and overseeing voice over;
-
Managing the projects' localisation into 9+ languages.

Narrative Designer II
2023-2024
-
Pre-production work for an unannounced title;
-
Worldbuilding and lore development;
-
Development of the well-received World Guide for the project;
-
Successfully presenting the team's materials to the stakeholders.

Narative Designer
2017-2019
-
Narrative Design for the company's two highest-grossing projects to date: The Sinking City and Sherlock Holmes: Chapter One;
-
Creating characters, writing compelling investigation cases, in-game texts and dialogues;
-
Conducting historical and literary research with subsequent presentations for the entire creative team;
-
Overseeing project teams within the Narrative Design department;
-
Developing marketing materials across multiple media.
